Sony
Home Entertainment and Wellness
This student team worked towards improving users wellness through the use of home entertainment products in personal settings, exploring ways that home entertainment products can improve user's wellness using existing technology within their homes, and to to create use cases for home electronics in wellness. Outcomes this student team worked towards included: Use cases or frameworks Final report and presentation Notes
Faculty Adviser(s)
Andrew Davidson, Human Centered Design & Engineering
Mark Zachry, Human Centered Design & Engineering
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